Modular Level Design - In UDK
During a modular level design workshop in UDK, we were asked to create levels for a reverse tower attack game. In this game, the player had to spawn units such as scouts, enforcers and tanks. Using these units the player had to attack Towers, capture nodes and unlock doors using triggers to make advance through the level.
We were given level elements to use such as towers, paths, capturable nodes, key triggers, portals, etc. Using these elements we had to create 4 tutorial levels and 8 in game levels. The tutorials cover up all the game features so that the player is well aware before playing the in game levels.
Below are a few snapshots of levels i designed :-
Some elements such as the buildings and walls were just used to enhance cosmetics of the level. Some problems i faced were that too many elements would make the levels crash during play test, So i decided to keep the level elements minimal and make it look good to play. The balancing of the levels undoubtedly was the most time consuming task, but i somehow managed to get done with the levels just in time. All levels were balanced.
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